Classic firing assistant

HEXFIRE

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Info & rules

Unit catalog and loadouts are loaded from the Flechs Sheets–used Helm Core Fragment, derived from MegaMek data. Fan-made play aid; BattleTech is owned by its respective trademark holders.

Covers standard gunnery + range, attacker movement modifiers and movement heat, weapon heat and heat-sink dissipation, ammunition tracking, the 0–30 heat scale and firing penalties, common Inner Sphere and Clan weapons, pulse-laser accuracy, targeting computers, Ultra autocannon double-fire and jams, missile clusters, and basic hit locations. Target movement, terrain, cover, specialty ammunition, and other advanced equipment remain manual.

STEP 1

Choose your firing unit

Game settings, heat, and ammunition save on this device.

BAY 1
Change this unitTOTAL 185 TONS
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STEP 2

Set the shot

HEXES
Movement this round

Choose this at the beginning of the round. The attack modifier is applied automatically.

ATTACK MODIFIER+0HEAT GENERATED+0
Target modifiers

Enter the target movement modifier from the movement table, including any jump or spoof bonus.

Current 0 → projected after this round
0
No heat penalties
END TURN HEAT010 sinks = 0
Targeting computerOFF

STEP 3

Choose a weapon

0 READY
FIRING AGAINST
MY FIRING ARC
ENEMY SIDE FACING ME

Choose any highlighted weapon to continue.